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    Kingdoms – RPG in open world with absolute freedom. Player arrives with group of colonists to big continet. Would you stay with your group or you'll leave it and explore this unknown land? There are a lot places of interest on the map, where you can find something intresting - caves, ruins etc. During your journey player can find different resourses - wood, rock, jewels etc.

 

  • Main feature of this project is smart AI. NPC can act without players help. Each NPC has its global goal, that leads all its actions. NPC can build, craft, gather resources, rule cities or kingdoms. 

     

  • Each buildig has several improvement stages. NPC or player can add some additional parts to it, to improve its functionality. Cities are also can be levelled up and change their status: from small village to huge city. It depends on such factors like population, happiness, amout of houses, guilds, shops etc. When economy in city is bad, its habitans can leave it.

   

  • In-game economic system is also smart. Amout of wares in shops depends on amount of resourses around settlement. Gathering resourses NPC can sell it, use of give to other NPC.

   

  • Craft system - is base of in-game manufactory. The final good goes trough several produstion stages before going to market (wood - plank - barrel).

   

  • Управление в игре рассчитано на полное погружение в мир игры: за движение рук отвечают движение мыши, по моторике максимально похожие на соответствующие движения в реальной жизни. 

 

  • World develops all the time - new settlements appears, new settlers arrive. Kingdom can be at war with other Kingdom, political system in state can be changed by its ruler anytime. Player can be active politician or can just stay aside - it's up to you.

 

  • Quests are gemerated by game randomly, depending on social, political, local or global situation, monsters near by etc. The problem, player must solve, can be problem of one NPC or of entire country.

 

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